Clients

This section contains only a portion of our actual clients because some companies choose to remain anonymous for now. As you can see our clients come from all over the world, from the United States of America to Europe to Asia. We will add more clients once we have permission to add them.

Ubisoft, My Fitness Coach (Wii)

Ubisoft, My Fitness Coach (Wii)
"For our game, My Fitness Coach, we needed to include a large amount of motion capture and environmental animations, each exported from different 3D packages, in addition to incorporating real-time lip synching.

For these reasons we chose Mystic Game Development’s EMotion FX, and MysticGD has been a great partner to work with.

They gave us great support throughout our project, working closely with us to adapt their engine for the Wii platform."

Todd Kelley, Lead of Art & Animation, Ubisoft, Spain

Mythic Entertainment, Warhammer Online

Mythic Entertainment, Warhammer Online
"EMotion FX has given us the freedom to concentrate on giving the artists what they want in animation logic, while maintaining low memory usage and transparent multi-threaded support for both PC and consoles. The developer support is timely, and thorough."

Matt Shaw, Chief Technology Officer, EA Mythic, U.S.A.


"You can’t ask for more from a technology partner than to have a solid product, friendly staff, and quick turnarounds on new features and bugfixes. In this regard, it’s been a pleasure working with MysticGD. WAR would not have been the success it has (in development and retail) without a clean pipeline, and the ability to push as many unique characters around efficiently in mass RvR. We look forward to continuing our close relationship with them over the coming years as we both continue to refine our respective products."

Jeremy Dale, Lead Animator, EA Mythic, U.S.A.

Mythic Entertainment, Dark Age Of Camelot

Mythic Entertainment, Dark Age Of Camelot
"We look forward to adding the EMotion FX 2 Engine to our games. This great piece of technology will both save time and add features to our games that will make them even better."

Mark Jacobs, President, Mythic Entertainment Inc, Virginia

Tilted Mill, SimCity Societies

Tilted Mill, SimCity Societies
"Using EMotion FX as the framework for our model and animation system on our current project has allowed our programming team to focus on the engine details needed to make our game unique.

EMotion FX has eliminated the need to create custom animation and model systems for our game. Their support team has been one of the most responsive 3rd parties we've worked with -- their rapid assistance and ready-made tools for our art pipeline have made all aspects of our development go very smoothly."

Chris Beatrice, President, Tilted Mill Entertainment, U.S.A.

Sony Online Entertainment, Vanguard - Saga Of Heroes

Sony Online Entertainment, Vanguard - Saga Of Heroes
"EMotion FX has given us the ability to have myriad distinct player character models while allowing us to share most of the mesh assets and animations.

I have found the API easy to integrate, well written, and it supports the variety of complex features we needed for our character and animation systems. These systems include asset sharing through retargeting and shrink-wrapping, customization, look-at controllers, and motion blending/mixing.

I recommend EMotion FX to developers that are looking for a total character solution."

Kevin McPherson, Senior Programmer, Sony Online Entertainment, U.S.A.

Piranha Bytes, Gothic 3

Piranha Bytes, Gothic 3
"EMotion FX gives us all the features we need to make life like characters, the clean api is well documented and easy to integrate. EMotion FX powers our engine with a lot of nice features like body parts, facial animation, physics and lookat support."

Philipp Krause, Piranha Bytes, Germany

House of Tales, Overclocked

House of Tales, Overclocked
"Our games are highly character-driven, so we were in need of a technology with powerful features to create true-to-live character motion and facial expression. With EMotion FX, we get an engine which makes this available, together with a very straight OOP-Interface and great support."

Tobias Schachte, Development Director, House of Tales, Germany

IMC Games, Granado Espada

IMC Games, Granado Espada
"EMotion FX was one of the key technologies we used to create Granado Espada.

The API is designed in a practical and clean way. The documentation explains advanced problems in an easy and understandable way and the support team has always helped us instantly.

We have been very happy with EMotion FX and have chosen it again for our next title."

Hak Kyu Kim, CEO, IMC Games, South Korea

Trine Game Studios, Gothic 3: Forsaken Gods

Trine Game Studios, Gothic 3: Forsaken Gods
"It was a pleasure to use EMotion FX for Gothic 3 Forsaken Gods. The support from MysticGD was great and despite using an older version of EMotion FX all support enquires were answered quickly.

We definitely look forward to working with MysticGD in the future and to use EMotionFX on our next batch of games."

Sangam Gupta, CEO, Trine Game Studios, India

SimBin Development Team, RACE

SimBin Development Team, RACE
Experience all the hard hitting and intense action of the WTCC championship, the fastest growing official FIA world championships in the world! RACE recreates the official 2006 championship with all of the cars, drivers and locations, including several official tracks and cars never before seen in the racing game genre. Recreating the WTCC championship in intricate detail, RACE is an ultra realistic driving simulation that lets you experience all the breakneck speed, high-octane fun and dramatic tension of a real-life WTCC driver.

SimBin Development Team, GT Legends

SimBin Development Team, GT Legends
SIMBIN, the studio responsible for the award winning PC Racing Simulation "GTR FIA GT Racing Game", are set to bring the ma­chines of the FIA GTC-TC series to the world of PC driving games. Race and collect over 90 legendary cars from the 60s and 70s across some of Europe‘s most challenging and famous circuits.

SimBin Development Team, GTR 2 - FIA GT Racing Game

SimBin Development Team, GTR 2 - FIA GT Racing Game
The successor to the international award-winning racing simulation GTR accurately represents the challenges of Motorsport racing. The detailed, photo-realistic depiction of these powerful cars and beautiful circuits, thanks to the latest graphics technology, and the enhanced driving model will make your adrenaline rise in one of more than one hundred HP-beasts. Beginners can start with the driving school where they are taught the basics of race driving by a professional instructor. Thanks to dynamic day, night and weather changes and an impressive damage system, the races of the exciting FIA GT series become a thrilling gaming experience.

SimBin Development Team, GTR Evolution

SimBin Development Team, GTR Evolution
The most beautiful GT's. Extreme versions of the already spectacular World Touring Cars. Exclusive roadcars from prestigious brands. You will find that and much more in GTR Evolution, including the legendary Nuerburgring Nordschleife, a 20,8km long racetrack in Germany. A racedrivers heaven...

Dragonfly, Special Force

Dragonfly, Special Force
"Having opened Special Force service on the web, we proceeded to update its engine. With the help of EMotion FX, which has a simple interface and a neat structure, we could finish an ‘Special Force’ engine update on schedule and build a fast and effective animation system. Eventually, EMotion FX has made a major contribution to an increase in our sales.

As far as I am concerned, EMotion FX is the most effective and the most flexible character engine which provides programmers and graphic designers with a complete development environment.

As I believe that EMotion FX is the best choice, I will not hesitate for a moment to recommend EMotion FX to those who are eager to find an excellent character engine. ( I am pretty sure every programmer who has ever used EMotion FX will agree with me. )

I must thank John and Benjamin, decent and talented developers of EMotion FX, for giving us the opportunity of using EMotion FX and for trusting in us."

Ko Seong-Won, Team Manager, Dragonfly, South Korea



"First of all, EMotion FX provides a wide range of plug-in. Our data modeled on MAX was fully exported through EMotion FX plug-in and we were totally satisfied with what EMotion FX output. EMotion FX also responded very well to our queries, which enabled us to calculate exactly how much time the task will take. It is EMotion FX that made me feel comfortable than ever and enjoy developing a new game.

EMotion Studio is a brilliant tool that has never failed in checking what we have created. As a graphic designer, I will recommend EMotion FX to all my colleagues without the slightest hesitation. If there is any developer who can hardly decide which engine to choose, I will advise him/her to select EMotion FX. EMotion FX may help all game developers realize whatever they imagined."

Jeong Seong-Hwa, Lead Graphic Designer, Dragonfly, South Korea

DragonFly, Gold Slam

DragonFly, Gold Slam
Released in 2007.

Paradox Interactive, Europa Universalis: Rome

Paradox Interactive, Europa Universalis: Rome
"EMotion FX has saved us a lot of time and effort.

It integrates well within Maya, making it possible to preview everything on the fly."

Mikael Olsson, Artist, Paradox Interactive, Sweden

Proline Software, Boxsport Manager

Proline Software, Boxsport Manager
In the Boxing Manager the player follows in the footsteps of legendary boxing promoters, as he walks the long and winding road to the top of the business. Starting out with a small stable and two unknown talents, he will be able to train and manage up to 30 fighters later in the game.

The slick menus, realistic 3D bouts and faithful, motion-captured animations guarantee for authentic boxing atmosphere throughout. In addition, the in-game editor allows you to create new fighters and individually determine their looks, as well as their strengths and weaknesses.

AboutGolf, Indoor Golf Simulators

AboutGolf, Indoor Golf Simulators
"AboutGolf selected the EMotion FX engine for three reasons: seamless integration into our existing code base; the robust feature set; and the fantastic technical support we received even during initial evaluation of the engine. It's an excellent product backed by a dedicated staff. "

Derek Smith, Technical Director, AboutGolf, U.S.A.

"After evaluating several products on the market, I have found Mystic's Emotion FX software to be the best Art to Engine package available. Its ability to interpret nearly everything I throw at it from Maya & Motion Builder is amazing. The personal level of support I receive from Mystic's team of developers is second to none."

Eric Foos, 3D Art Lead, AboutGolf, U.S.A.

DiezelPower Studios, DogTag

DiezelPower Studios, DogTag
"EMotion FX has really scored on all fronts for us. Easy integration with our game engine, a multitude of cool features, clean API and cross platform portability source code, and excellent technical support. Even the documentation is top notch. There is no doubt EMotion FX has cut our development time by months and allowed easy addition of facial animation, inverse kinematics and physics to the character animation engine."

Yuka Takahashi, Dir. of Development, DiezelPower Studios, France

Crocodile Clips, Simulation Software

Crocodile Clips, Simulation Software
"Crocodile Clips has recently introduced 3D objects into it educational simulation software range. In order to extend our 3D capability further we have chosen EMotionFX in order to add sophisticated character animation. Our decision was based on a detailed analysis of the options. EMotionFX won on superior design and ease-of-use."

Andrew Hall, Crocodile Clips

Move Interactive, Ugo Volt

Move Interactive, Ugo Volt
Screenshots are taken from the pre-alpha version.

EGN Interactive, SP Jam

EGN Interactive, SP Jam
"EMotionFX is an excellent character system. It has rich features and it could be used for any kind of games. The smart API makes easy integration with rendering engine. One the advantage of EMotionFX is continues upgrade system. It makes EMotionFX always give the name, newest character system. Also it was heavily optimized. Especially, the low memory usage is very impressive in the 3.0. "

Steve Koo, CTO, EGN Interactive

Netamin Corporation, Ultimate Baseball Online

Netamin Corporation, Ultimate Baseball Online
"EMotionFX not only has excellent performance and ability, but also has the excellent productivity. It is easy to use and it has great stability. So we saved much time. If anyone asks me to recommend a character solution, I will recommend EMotionFX unconditionally."

Son Hee Seung, Programmer, Netamin Communication

Redduck, Gong bak

Redduck, Gong bak
"Gong Bak" players enter the virtual world of familiar places such as playgrounds in cozy neighborhoods. Lively, comical characters full of personality moving dynamically, colorful events which draw gamers into the games, diverse tactics executed in the showdown pitting 3 players against 3 others are elements which make "Gong Bak" original and exciting. Casual games can sometimes become boring with monotonous rounds but "Gong Bak" breaks away from such repetitiveness. "Gong Bak" offers gamers easy ways of participating in the games providing numerous stages starting from simple to complex rounds which require self-control, efficient teamwork, and a strategic mindset. This is what makes "Gong Bak" refreshingly fun.

iBoobs on the iPhone

iBoobs on the iPhone
"Come on Apple, you have got to allow this in the App Store, it is brilliant! :)"

"That video made me chuckle like a little kid."

"Its glad to know that I'm not the only one that laughs at bouncing boobs, i must have replayed that video 12 times."

"I don't know one straight man in the universe that wouldn't "giggle" at that video."

"We need this!"

"That would be a top seller in the app store - guaranteed."

"The real question is: Can we squeeze the boobs using the touchpad? :)"

Envisage Reality, Immortals - The Heavenly Sage

Envisage Reality, Immortals - The Heavenly Sage
Immortals: The Heavenly Sage is a fast and furious 3D action-adventure game that combines the excitement and flait of ancient Chinese martial arts with Eastern mythology. It is designed for the PC and console systems.

Magic Hat Software, Irth Online

Magic Hat Software, Irth Online
Irth Online is a new MMORPG by Magic Hat Software. Irth Online is a virtual world in which people roleplay characters in a free form fantasy based storyline.

Irth Online has been released in 2005.
Mystic Game Development