Milestone, MUD - FIM Motocross World Championship
Milestone, MUD - FIM Motocross World Championship
"In MUD - FIM Motocross World Championship we needed really complex animation on our characters: jumping, doing tricks, reacting to terrain bumps and holes.

We've already used EMotion FX on our previous games and it became obviously the first choice for such a complex motion range to be achieved.

EMotion FX is easy to use, fast and gives you a quick feedback on how your animations are going to look in-game, blending is flawless and gives you complete control over animation look and feel.

A must-have if you need an animation middleware for pushing forward quality of your games!"

Michele Bertolini, Lead Artist, Milestone Studios, Italy
Milestone, SBK 2011 Superbike World Championship
Milestone, SBK 2011 Superbike World Championship
"EMotionFX Extended is the foundation Milestone is building on, for its next step in animation towards realism and quality of animation.

EMStudio became the central tool for controlling the animations and their behaviour in the game. It's ease of  use and practicality allowed us a wider range of rapid prototyping and enabled us to push the envelope even further than we were expecting."

Eduardo Siminoni, Lead Animator, Milestone Studios, Italy
Headstrong Games, The Lord of the Rings - Aragon's Quest
Headstrong Games, The Lord of the Rings - Aragon's Quest
"Incorporating EMotion FX into our engine has enabled us to achieve the ambitious goals we set for animation in our latest Wii projects. Not only has it given us more control over the animation of game characters due to an advanced blending system, but it has also allowed us to pass more power and flexibility over to the animation and design teams."

Brynley Gibson, Headstrong Games, United Kingdom
Ubisoft, Your Shape
Ubisoft, Your Shape
"In Your Shape, EMotion FX was an integral part of all our character and environment animations.
Working with them has been a pleasure, as bug-fixes and the addition of new features was handled in a timely manner.
I highly recommend EMotion FX to developers that are looking for a complete character solution."

Todd Kelley, Lead of Art & Animation, Ubisoft, Spain
Ubisoft, My Fitness Coach
Ubisoft, My Fitness Coach
"For our game, My Fitness Coach, we needed to include a large amount of motion capture and environmental animations, each exported from different 3D packages, in addition to incorporating real-time lip synching.

For these reasons we chose Mystic Game Development’s EMotion FX, and MysticGD has been a great partner to work with.

They gave us great support throughout our project, working closely with us to adapt their engine for the Wii platform."

Todd Kelley, Lead of Art & Animation, Ubisoft, Spain
Piranha Bytes, Risen
Piranha Bytes, Risen
"EMotion FX is the foundation for our character animation system in Risen. It provided all the tools we needed to import the animations from 3dsMax or Maya straight into our engine. The API is well designed and documented, providing convenient interfaces for look-at- or ragdoll-controllers for example. In case of any questions or problems the support team always responded very quickly."

Andre Braun, Programmer, Piranha Bytes, Germany
Piranha Bytes, Gothic 3
Piranha Bytes, Gothic 3
"EMotion FX gives us all the features we need to make life like characters, the clean api is well documented and easy to integrate. EMotion FX powers our engine with a lot of nice features like body parts, facial animation, physics and lookat support."

Philipp Krause, Piranha Bytes, Germany
Mythic Entertainment, Dark Age Of Camelot
Mythic Entertainment, Dark Age Of Camelot
"We look forward to adding the EMotion FX 2 Engine to our games. This great piece of technology will both save time and add features to our games that will make them even better."

Mark Jacobs, President, Mythic Entertainment Inc, Virginia
Mythic Entertainment, Warhammer Online
Mythic Entertainment, Warhammer Online
"EMotion FX has given us the freedom to concentrate on giving the artists what they want in animation logic, while maintaining low memory usage and transparent multi-threaded support for both PC and consoles. The developer support is timely, and thorough."

Matt Shaw, Chief Technology Officer, EA Mythic, U.S.A.


"You can’t ask for more from a technology partner than to have a solid product, friendly staff, and quick turnarounds on new features and bugfixes. In this regard, it’s been a pleasure working with MysticGD. WAR would not have been the success it has (in development and retail) without a clean pipeline, and the ability to push as many unique characters around efficiently in mass RvR. We look forward to continuing our close relationship with them over the coming years as we both continue to refine our respective products."

Jeremy Dale, Lead Animator, EA Mythic, U.S.A.
Sony Online Entertainment, Vanguard - Saga Of Heroes
Sony Online Entertainment, Vanguard - Saga Of Heroes
"EMotion FX has given us the ability to have myriad distinct player character models while allowing us to share most of the mesh assets and animations.

I have found the API easy to integrate, well written, and it supports the variety of complex features we needed for our character and animation systems. These systems include asset sharing through retargeting and shrink-wrapping, customization, look-at controllers, and motion blending/mixing.

I recommend EMotion FX to developers that are looking for a total character solution."

Kevin McPherson, Senior Programmer, Sony Online Entertainment, U.S.A.
Tilted Mill, SimCity Societies
Tilted Mill, SimCity Societies
"Using EMotion FX as the framework for our model and animation system on our current project has allowed our programming team to focus on the engine details needed to make our game unique.

EMotion FX has eliminated the need to create custom animation and model systems for our game. Their support team has been one of the most responsive 3rd parties we've worked with -- their rapid assistance and ready-made tools for our art pipeline have made all aspects of our development go very smoothly."

Chris Beatrice, President, Tilted Mill Entertainment, U.S.A.
House Of Tales, 15 Days
House Of Tales, 15 Days
"After working with EMotionFX for five years now, it still affords surprises in every new release. It's well elaborated class structure gives more than enough room for enhancement and a clean and safe integration into our own engine. The all new EMotionStudio follows this philosophy and completes the package on the tool side."

Tobias Schachte, Development Director, House of Tales, Germany
House of Tales, Overclocked
House of Tales, Overclocked
"Our games are highly character-driven, so we were in need of a technology with powerful features to create true-to-live character motion and facial expression. With EMotion FX, we get an engine which makes this available, together with a very straight OOP-Interface and great support."

Tobias Schachte, Development Director, House of Tales, Germany
IMC Games, Granado Espada
IMC Games, Granado Espada
"EMotion FX was one of the key technologies we used to create Granado Espada.

The API is designed in a practical and clean way. The documentation explains advanced problems in an easy and understandable way and the support team has always helped us instantly.

We have been very happy with EMotion FX and have chosen it again for our next title."

Hak Kyu Kim, CEO, IMC Games, South Korea
Trine Game Studios, Gothic 3: Forsaken Gods
Trine Game Studios, Gothic 3: Forsaken Gods
"It was a pleasure to use EMotion FX for Gothic 3 Forsaken Gods. The support from MysticGD was great and despite using an older version of EMotion FX all support enquires were answered quickly.

We definitely look forward to working with MysticGD in the future and to use EMotionFX on our next batch of games."

Sangam Gupta, CEO, Trine Game Studios, India
SimBin Development Team, GTR Evolution
SimBin Development Team, GTR Evolution
The most beautiful GT's. Extreme versions of the already spectacular World Touring Cars. Exclusive roadcars from prestigious brands. You will find that and much more in GTR Evolution, including the legendary Nuerburgring Nordschleife, a 20,8km long racetrack in Germany. A racedrivers heaven...
SimBin Development Team, RACE
SimBin Development Team, RACE
Experience all the hard hitting and intense action of the WTCC championship, the fastest growing official FIA world championships in the world! RACE recreates the official 2006 championship with all of the cars, drivers and locations, including several official tracks and cars never before seen in the racing game genre. Recreating the WTCC championship in intricate detail, RACE is an ultra realistic driving simulation that lets you experience all the breakneck speed, high-octane fun and dramatic tension of a real-life WTCC driver.
SimBin Development Team, GT Legends
SimBin Development Team, GT Legends
SIMBIN, the studio responsible for the award winning PC Racing Simulation "GTR FIA GT Racing Game", are set to bring the ma­chines of the FIA GTC-TC series to the world of PC driving games. Race and collect over 90 legendary cars from the 60s and 70s across some of Europe‘s most challenging and famous circuits.
DragonFly, Gold Slam
DragonFly, Gold Slam
Released in 2007.
Dragonfly, Special Force
Dragonfly, Special Force
"Having opened Special Force service on the web, we proceeded to update its engine. With the help of EMotion FX, which has a simple interface and a neat structure, we could finish an ‘Special Force’ engine update on schedule and build a fast and effective animation system. Eventually, EMotion FX has made a major contribution to an increase in our sales.

As far as I am concerned, EMotion FX is the most effective and the most flexible character engine which provides programmers and graphic designers with a complete development environment.

As I believe that EMotion FX is the best choice, I will not hesitate for a moment to recommend EMotion FX to those who are eager to find an excellent character engine. ( I am pretty sure every programmer who has ever used EMotion FX will agree with me. )

I must thank John and Benjamin, decent and talented developers of EMotion FX, for giving us the opportunity of using EMotion FX and for trusting in us."

Ko Seong-Won, Team Manager, Dragonfly, South Korea



"First of all, EMotion FX provides a wide range of plug-in. Our data modeled on MAX was fully exported through EMotion FX plug-in and we were totally satisfied with what EMotion FX output. EMotion FX also responded very well to our queries, which enabled us to calculate exactly how much time the task will take. It is EMotion FX that made me feel comfortable than ever and enjoy developing a new game.

EMotion Studio is a brilliant tool that has never failed in checking what we have created. As a graphic designer, I will recommend EMotion FX to all my colleagues without the slightest hesitation. If there is any developer who can hardly decide which engine to choose, I will advise him/her to select EMotion FX. EMotion FX may help all game developers realize whatever they imagined."

Jeong Seong-Hwa, Lead Graphic Designer, Dragonfly, South Korea
Pixelcage GmbH, Jekyll & Hyde
Pixelcage GmbH, Jekyll & Hyde
"In Jekyll&Hyde, EMotion FX empowers our character animation system. The API is very clean, easy to learn and easy to integrate. The implementation samples get right to the point. In case of any problems the support team always responded very quickly."
 
Christian Rogge, CTO, Germany
Paradox Interactive, Hearts Of Iron III
Paradox Interactive, Hearts Of Iron III
"As a smaller developer tools like EMotion FX are immensely helpful to
let us focus on the games we make. It has a clean, well documented API
and integrates easily with existing code."

Dan Lind, Programmer, Paradox Interactive, Sweden

"What I like about EMotion FX is that it solves complex problems in a simple way and is easy to work with."

Fredrik Persson, Artist, Paradox Interactive, Sweden
Paradox Interactive, Europa Universalis: Rome
Paradox Interactive, Europa Universalis: Rome
"EMotion FX has saved us a lot of time and effort.

It integrates well within Maya, making it possible to preview everything on the fly."

Mikael Olsson, Artist, Paradox Interactive, Sweden
Proline Software, Boxsport Manager
Proline Software, Boxsport Manager
In the Boxing Manager the player follows in the footsteps of legendary boxing promoters, as he walks the long and winding road to the top of the business. Starting out with a small stable and two unknown talents, he will be able to train and manage up to 30 fighters later in the game.

The slick menus, realistic 3D bouts and faithful, motion-captured animations guarantee for authentic boxing atmosphere throughout. In addition, the in-game editor allows you to create new fighters and individually determine their looks, as well as their strengths and weaknesses.
AboutGolf, Indoor Golf Simulators
AboutGolf, Indoor Golf Simulators
"AboutGolf selected the EMotion FX engine for three reasons: seamless integration into our existing code base; the robust feature set; and the fantastic technical support we received even during initial evaluation of the engine. It's an excellent product backed by a dedicated staff. "

Derek Smith, Technical Director, AboutGolf, U.S.A.

"After evaluating several products on the market, I have found Mystic's Emotion FX software to be the best Art to Engine package available. Its ability to interpret nearly everything I throw at it from Maya & Motion Builder is amazing. The personal level of support I receive from Mystic's team of developers is second to none."

Eric Foos, 3D Art Lead, AboutGolf, U.S.A.
DiezelPower Studios, DogTag
DiezelPower Studios, DogTag
"EMotion FX has really scored on all fronts for us. Easy integration with our game engine, a multitude of cool features, clean API and cross platform portability source code, and excellent technical support. Even the documentation is top notch. There is no doubt EMotion FX has cut our development time by months and allowed easy addition of facial animation, inverse kinematics and physics to the character animation engine."

Yuka Takahashi, Dir. of Development, DiezelPower Studios, France
Netamin Corporation, Ultimate Baseball Online
Netamin Corporation, Ultimate Baseball Online
"EMotionFX not only has excellent performance and ability, but also has the excellent productivity. It is easy to use and it has great stability. So we saved much time. If anyone asks me to recommend a character solution, I will recommend EMotionFX unconditionally."

Son Hee Seung, Programmer, Netamin Communication
Gravity, Requiem Online
Gravity, Requiem Online
Redduck, Gong bak
Redduck, Gong bak
"Gong Bak" players enter the virtual world of familiar places such as playgrounds in cozy neighborhoods. Lively, comical characters full of personality moving dynamically, colorful events which draw gamers into the games, diverse tactics executed in the showdown pitting 3 players against 3 others are elements which make "Gong Bak" original and exciting. Casual games can sometimes become boring with monotonous rounds but "Gong Bak" breaks away from such repetitiveness. "Gong Bak" offers gamers easy ways of participating in the games providing numerous stages starting from simple to complex rounds which require self-control, efficient teamwork, and a strategic mindset. This is what makes "Gong Bak" refreshingly fun.
Crocodile Clips, Simulation Software
Crocodile Clips, Simulation Software
"Crocodile Clips has recently introduced 3D objects into it educational simulation software range. In order to extend our 3D capability further we have chosen EMotionFX in order to add sophisticated character animation. Our decision was based on a detailed analysis of the options. EMotionFX won on superior design and ease-of-use."

Andrew Hall, Crocodile Clips
Move Interactive, Ugo Volt
Move Interactive, Ugo Volt
Screenshots are taken from the pre-alpha version.
EGN Interactive, SP Jam
EGN Interactive, SP Jam
"EMotionFX is an excellent character system. It has rich features and it could be used for any kind of games. The smart API makes easy integration with rendering engine. One the advantage of EMotionFX is continues upgrade system. It makes EMotionFX always give the name, newest character system. Also it was heavily optimized. Especially, the low memory usage is very impressive in the 3.0. "

Steve Koo, CTO, EGN Interactive
Dreamforge Entertainment, Doom Rails
Dreamforge Entertainment, Doom Rails
Doom Rails is a new fast-paced 3D Multi-player Vehicle Shooter Game where players battle against each other in selectable carts on twisted, run-down amusement park rides. Fans of battle-driving games such as Twisted Metal, Carmageddon, and Interstate '82 will enjoy playing Doom Rails.
iBoobs on the iPhone
iBoobs on the iPhone
"Come on Apple, you have got to allow this in the App Store, it is brilliant! :)"

"That video made me chuckle like a little kid."

"You guys deserve a noble peace prize."

"Its glad to know that I'm not the only one that laughs at bouncing boobs, i must have replayed that video 12 times."

"I don't know one straight man in the universe that wouldn't "giggle" at that video."

"We need this!"

"That would be a top seller in the app store - guaranteed."

"The real question is: Can we squeeze the boobs using the touchpad? :)"
Envisage Reality, Immortals - The Heavenly Sage
Envisage Reality, Immortals - The Heavenly Sage
Immortals: The Heavenly Sage is a fast and furious 3D action-adventure game that combines the excitement and flait of ancient Chinese martial arts with Eastern mythology. It is designed for the PC and console systems.